No flooding
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Aversion of technology
No more interpersonal technology. Our generation is the first to live a whole life-time in its presence and we're sick of it!
Ever since corona, people all over the world have been raging against the machine.

We want our slow systems back, no more mass consumption and colossal waste, no more capitalistic structures with no escape option, no more over-stimulation of advertising and company competition and no more McDonalds (this one may make a few people cry but it's ultimately for the best).
More learning how to self sustain, use transport that requires physical effort (a bike will suffice), creating goods for long life cycles and with a disposable option, using fewer rainforests to fuel our globe and hence localising power systems through education and collaboration. Reusing our waste and re-glorifying it as potential material and energy.
a much more conscious life, without being glued to a screen for days
how will it look like?
- communication
- transport
- school
- shops
- nature
local farmers, shops, clothes,...
will there be a point that people can't handle technology anymore, that it will be too much?
transport: walking, cycling, non-polluting busses,...

what type of people in Rotterdam are we talking about?
Make a stakeholders map.
How do they communicate and how does it take effect?
Refer to the card game.
Create a mobility tool.
"...getting-and-spending of the present and like them were mindful of the ruined paradise of the past."

- Kirkpatrick Sale (1995)
"we at Romantic Circles have attempted to work at the crossroads of Romanticism and technology, while stubbornly refusing to play the role of "natural Luddites,""

- Steven E. Jones, 2006
1990s antiglobalism also created quite powerful acts that could be interpreted as performance art & activism: "In public appearances Sale performed neo-Luddism, smashing a personal computer with his (Kirkpatrick Sale's) sledgehammer."
TO ANSWER THE TEACHER'S QUESTION OF 'WHO'
"Sale’s kind of neo-Luddism appealed mostly to white-collar workers, students, academics, and writers"
"a number of major humanities computing projects came online in 1995...peer-reviewed, collaborative, scholarly projects..."
a mobility tool?

First version of the stakeholders map

ideas and thoughts

Teacher's feedback
research
on NEO-LUDISM